![]() The workarounds will be removed as driver bugs are fixed. The compiler itself has a workaround to prevent a segfault in the glTF sample viewer. A release driver will fail in the teacups (segfault) and ray-tracing samples (no pretty pictures, just sky). NVIDIA: You must use the Vulkan beta driver 455.46.04 or later. But Circle does, and this causes the graphics drivers to segfault or error or render incorrectly in most of the samples, if run without workarounds. The vendors test their drivers on glslang output, and glslang doesn't generate multi-shader SPIR-V modules. Working on this compiler has exposed a lot of graphics driver bugs. Compile-time calls to external libraries.Generating compiled sprite compute shaders.Unified CPU and GPU rendering and CPU debuggingĬompiled sprites with compile-time PNG decoding.Reflection and attributes for Shadertoy development Physically-based rendering of glTF models
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